Design Publication.
After deciding the concept for my publication, and deciding what I am going to do with it, I started to work on the images that I am wanting to include in the publication. For each section I want to include spreads about the briefs that I have produced, why imagery is important to this subject and the studios that I have been to during third year that relate to this.
The first section of my publication is about image making and why it is important therefore I decided that it would be good for me to include my 100 days of...monster challenge as the main purpose for this brief is making an image a day. After researching into different things for the publication, I found Ricky Gervais's flanimals book. This lead me into thinking about dissecting my work into stages, like he dissected his flanimals and explained them. Doing this would show my methodology and the way that I work. Showing how I go from nothing to the image that I create, then also showing how I apply it to different areas of design.
Development.
The process of image making for me after the research and the thinking of ideas for a brief or project, would to be doing the initial drawing either on paper or digitally drawing it, although I would usually digitally draw things. Then I start to decide on the colours that I think are appropriate. Next is the adding of the contours, making the image less two dimensional where appropriate. Then finally I add the details that finish the images off. This will bring them to life a bit more. This is such an important process in the way I design. I think that dissecting the the images and annotating them, showing the stages that I go through will work really well for the publication, showing different examples of the way that I can then apply this to different areas of design.
After dissecting the first monster I started to get a grid system going about how I would produce the images for my publication. I wanted to create my book in the way that I would create any other piece of design, therefore each illustration would form a piece of information graphics about my images.
I think that showing how some of the briefs that I have been doing have developed is important, as it shows past the image making process, and shows how the image making progresses into how it is applied and adapted. I think that this is a really important part of my methodology, therefore it needs to be included in my publication.
For each of the areas of design I will include two double page spreads about a brief that I have done during the third year, that shows my methodology. Starting with the development process, then into the image making, followed by final pictures of the brief itself and the outcome that I have made.
This structure and grid system has been applied throughout the whole publication, so that it all fits in together as the publication is forming. I think that having the publication be in a certain order and have a grid system to it is important as it enforces the way that I work, as I like stucture and works in an order.
I decided that I would create the layout for the image making process pages in the illustrator and using a grid system in there so that it was easier for my to figure out where each of the images are going and how they will be annotated. Also it would help when I was actually dissecting the images.
Starting the publication with my statement/manifesto is a good idea, as this will introduce the reader to who I am as a designer and what I am interested in. Then moving onto the net page of my methodology in a diagram, also reenforcing this by repeating it on the back page. This will give the reader a good idea into what the entire publication is about.
Showing that the grid system is the same throughout works well for me, as it shows that my methodology is consistent throughout my design process, through keeping my grid system consistent throughout also.
This is the final digital copy of my publication, I am really happy with it and think that it is a really good way of showing me as a designers, as well as the process that I go through. As well as this being a publication showing my methodology, it can also be a good thing to show to studios, as it shows a lot about me, my designs, and the process that I go through to get there. This would give the studios a thorough understanding of me as a designer.
Showing posts with label Publication. Show all posts
Showing posts with label Publication. Show all posts
Wednesday, 20 May 2015
Friday, 15 May 2015
Publication Ideas
Publication Ideas.
Thinking about my methodology and the way that I work then applying it to a publication is quite difficult. It is easier to see the way in which others work, but creating a publication about myself is something that I don't enjoy doing.
Something that I have found that I really enjoy and it is something that I have only just discovered that I like doing. I think that this could be a good way for me to show the way that I work. Although it would be really hard to include any information in it such as body copy. This is becasue people read at different paces.
Therefore I started to mind map me, and what it is that makes me as a designer and how I get there including the inspiration around me. Both personal and professional things contribute to the way I design, therefore doing this allows to to see further into what I should be doing.
Going back to the animation, I started to think about what I would include in it. I think that it should be about the way that I work rather than about what I do. Therefore I am more into image making and then applying it to some different areas of design, rather than being specifically into just packaging or just branding or just animation. An animation that tells a story about how important image making is, why I use it, then showing how I use it, applying it to different areas of design, starting with branding and running through to animation.
Tony Broomhead Crit.
The feedback I received for my publication ideas was to create a video of myself creating an image digitally. Either doing this and making it into an animation, or taking screenshots throughout and creating a publication just in case I am wanting to make a book.
After the Tony Broomhead crit I decided that I would look again at the brief so that I would decide what I going to do with my publication. Doing this I realised that I need to include more information about how I work and showing examples of this, also showing examples of studios and how what I do is applied in design.
Therefore I have decided that I will create a book type publication that will have a hard back. It will start by going through image making and why it is important, how it is used and why, then moving through the different areas of design that I enjoy doing such as Brand, Packaging, Animation, Info Graphics, and Editorial, talking about images used in these areas, studios that I have visited or been in contact with and how they use images in their design, and the brief that I have done and used images for in these areas of design. Including my manifesto/statement, my methodology and stages of how I go through the image making process, this will show the way that I work well, showing the influences made through graphic design.
Thinking about my methodology and the way that I work then applying it to a publication is quite difficult. It is easier to see the way in which others work, but creating a publication about myself is something that I don't enjoy doing.
Something that I have found that I really enjoy and it is something that I have only just discovered that I like doing. I think that this could be a good way for me to show the way that I work. Although it would be really hard to include any information in it such as body copy. This is becasue people read at different paces.
Therefore I started to mind map me, and what it is that makes me as a designer and how I get there including the inspiration around me. Both personal and professional things contribute to the way I design, therefore doing this allows to to see further into what I should be doing.
Going back to the animation, I started to think about what I would include in it. I think that it should be about the way that I work rather than about what I do. Therefore I am more into image making and then applying it to some different areas of design, rather than being specifically into just packaging or just branding or just animation. An animation that tells a story about how important image making is, why I use it, then showing how I use it, applying it to different areas of design, starting with branding and running through to animation.
Tony Broomhead Crit.
The feedback I received for my publication ideas was to create a video of myself creating an image digitally. Either doing this and making it into an animation, or taking screenshots throughout and creating a publication just in case I am wanting to make a book.
After the Tony Broomhead crit I decided that I would look again at the brief so that I would decide what I going to do with my publication. Doing this I realised that I need to include more information about how I work and showing examples of this, also showing examples of studios and how what I do is applied in design.
Therefore I have decided that I will create a book type publication that will have a hard back. It will start by going through image making and why it is important, how it is used and why, then moving through the different areas of design that I enjoy doing such as Brand, Packaging, Animation, Info Graphics, and Editorial, talking about images used in these areas, studios that I have visited or been in contact with and how they use images in their design, and the brief that I have done and used images for in these areas of design. Including my manifesto/statement, my methodology and stages of how I go through the image making process, this will show the way that I work well, showing the influences made through graphic design.
Wednesday, 13 May 2015
Publication Research
Image Making.
Research.
I decided that my publication would be about image making as it is what I do and the way I work. I think that it is important to use images in work, it is a way which is universal, things such as toilet signs and no smoking signs. It doesn't matter which language you speak, you are able to see what they mean. With image making it means that there is no language barrier which is so important. This is something that I need to include in my publication, as well as showing how I actually work and the process that I go through. Therefore I thought that it would be necessary to do some research into image making and the importance of it.
Someone emailed me recently to point out that illustration isn't included in Design Observer's list of "categories" — the list you can see below, on the right of your screen. Art, typography and photography are there, but not illustration. Is this omission a simple oversight, or does it tell us something significant about the current state of illustration?
The professional world of illustration is widely believed to be in poor shape. As Steven Heller noted recently: "I am an advocate of illustration and saddened by its loss of stature among editors who feel photography is somehow more effective (and controllable)." There are, of course, many reasons for illustration's fading stature other than the commercial world's hard-nosed preference for photography over the arty vagueness of hand-rendered imagery. The ubiquity of software that allows graphic designers to generate their own imagery is another factor, as is the rise of illustration stock libraries. Yet perhaps illustration's current status owes most to its near-total eclipse by graphic design. To understand the contemporary state of illustration, we need to look at its relationship with graphic design.
There was a time when graphic design and illustration were indivisible. Many of the great designers of the 20th century were also illustrators and moved effortlessly between image-making and typographic functionalism. Traditionally, most designers viewed illustration with reverence; many even regarded it as inherently superior to design. And with good reason: design was about the anonymous conveying of messages, while illustration was frequently about vivid displays of personal authorship. Like artists, illustrators signed their work, and some were even public figures (no graphic designer ever enjoyed the fame of Norman Rockwell, for example). As Ed Fella, a practitioner with feet in both camps, sagely noted: "Whereas graphic design is more anonymous, all illustration is sold for its particular and individual style."
But during the 1990s, illustration's "individual style" became a liability. Visual communication was colonized by tough-minded, business-driven graphic designers who gave their clients what they wanted: branding, strategy and the precision-tooled delivery of commercial messages. Even amongst more idealistic designers — designers who embraced theory, political activism (no big-name illustrators signed the First Things First manifesto), and notions of self-authorship — it became apparent that highly expressive graphic design could achieve some of the conceptual and aesthetic impact of illustration. The outcome of all this was that designers seemed to lose the habit of commissioning illustration, and most illustration was relegated to mere decoration.
Buy why?
It's a much-touted nostrum that we live in a visual world. Sure, the media landscape is saturated with images, but these images are nearly always accompanied by words signposting us to some sort of financial transaction. Graphic design's eclipsing of illustration is explained by illustration's lack of verbal explicitness. Graphic design is almost exclusively about precise communication, and its facility to combine words and images makes it a far more potent force than illustration. Milton Glaser has said: "In a culture that values commerce above all other things, the imaginative potential of illustration has become irrelevant... Illustration is now too idiosyncratic."
I was made aware of the main reason for graphic design's supremacy in the commercial world from an unlikely source. In his book What Good Are the Arts, the English academic John Carey sets out to discover an absolute measure for artistic worth. Dealing with the visual arts, Carey concludes that there is no defining yardstick: anything we choose to call art, is art. It's really a matter of personal choice. But halfway through his book Carey puts the case for literature. He sets out "to show why literature is superior to the other arts and can do things they cannot do."
For Carey, literature is the pre-eminent art form: "unlike the other arts," he writes, "it can criticize itself. Pieces of music can parody other pieces, and paintings can caricature paintings. But this does not amount to a total rejection of music and painting. Literature, however, can totally reject literature, and in this it shows itself more powerful and self-aware than any other art."
The attributes Carey applies to literature also apply to commercial communications. Words rule. Explicit language coupled with explicit images (devoid of ambiguity and nuance) is the lingua franca of advertising and marketing. We seem to have reached a point in Western culture where the abstract is no longer tenable. We demand explicitness in everything, which perhaps explains the contemporary appetite for endless news, reality television, the depiction of graphic violence and hardcore pornography.
Graphic design's ability to deliver explicit messages makes it a major (if little recognized) force in the modern world: it is embedded in the commercial infrastructure. Illustration, on the other hand, with its woolly ambiguity and its allusive ability to convey feeling and emotion, makes it too dangerous to be allowed to enter the corporate bloodstream. Our visual lives are the poorer for this. Source
All of this research will really help me further understand the importance of image making, and it will inform my publication, when I start producing the content.
Research.
I decided that my publication would be about image making as it is what I do and the way I work. I think that it is important to use images in work, it is a way which is universal, things such as toilet signs and no smoking signs. It doesn't matter which language you speak, you are able to see what they mean. With image making it means that there is no language barrier which is so important. This is something that I need to include in my publication, as well as showing how I actually work and the process that I go through. Therefore I thought that it would be necessary to do some research into image making and the importance of it.
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Source |
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Someone emailed me recently to point out that illustration isn't included in Design Observer's list of "categories" — the list you can see below, on the right of your screen. Art, typography and photography are there, but not illustration. Is this omission a simple oversight, or does it tell us something significant about the current state of illustration?
The professional world of illustration is widely believed to be in poor shape. As Steven Heller noted recently: "I am an advocate of illustration and saddened by its loss of stature among editors who feel photography is somehow more effective (and controllable)." There are, of course, many reasons for illustration's fading stature other than the commercial world's hard-nosed preference for photography over the arty vagueness of hand-rendered imagery. The ubiquity of software that allows graphic designers to generate their own imagery is another factor, as is the rise of illustration stock libraries. Yet perhaps illustration's current status owes most to its near-total eclipse by graphic design. To understand the contemporary state of illustration, we need to look at its relationship with graphic design.
There was a time when graphic design and illustration were indivisible. Many of the great designers of the 20th century were also illustrators and moved effortlessly between image-making and typographic functionalism. Traditionally, most designers viewed illustration with reverence; many even regarded it as inherently superior to design. And with good reason: design was about the anonymous conveying of messages, while illustration was frequently about vivid displays of personal authorship. Like artists, illustrators signed their work, and some were even public figures (no graphic designer ever enjoyed the fame of Norman Rockwell, for example). As Ed Fella, a practitioner with feet in both camps, sagely noted: "Whereas graphic design is more anonymous, all illustration is sold for its particular and individual style."
But during the 1990s, illustration's "individual style" became a liability. Visual communication was colonized by tough-minded, business-driven graphic designers who gave their clients what they wanted: branding, strategy and the precision-tooled delivery of commercial messages. Even amongst more idealistic designers — designers who embraced theory, political activism (no big-name illustrators signed the First Things First manifesto), and notions of self-authorship — it became apparent that highly expressive graphic design could achieve some of the conceptual and aesthetic impact of illustration. The outcome of all this was that designers seemed to lose the habit of commissioning illustration, and most illustration was relegated to mere decoration.
Buy why?
It's a much-touted nostrum that we live in a visual world. Sure, the media landscape is saturated with images, but these images are nearly always accompanied by words signposting us to some sort of financial transaction. Graphic design's eclipsing of illustration is explained by illustration's lack of verbal explicitness. Graphic design is almost exclusively about precise communication, and its facility to combine words and images makes it a far more potent force than illustration. Milton Glaser has said: "In a culture that values commerce above all other things, the imaginative potential of illustration has become irrelevant... Illustration is now too idiosyncratic."
I was made aware of the main reason for graphic design's supremacy in the commercial world from an unlikely source. In his book What Good Are the Arts, the English academic John Carey sets out to discover an absolute measure for artistic worth. Dealing with the visual arts, Carey concludes that there is no defining yardstick: anything we choose to call art, is art. It's really a matter of personal choice. But halfway through his book Carey puts the case for literature. He sets out "to show why literature is superior to the other arts and can do things they cannot do."
For Carey, literature is the pre-eminent art form: "unlike the other arts," he writes, "it can criticize itself. Pieces of music can parody other pieces, and paintings can caricature paintings. But this does not amount to a total rejection of music and painting. Literature, however, can totally reject literature, and in this it shows itself more powerful and self-aware than any other art."
The attributes Carey applies to literature also apply to commercial communications. Words rule. Explicit language coupled with explicit images (devoid of ambiguity and nuance) is the lingua franca of advertising and marketing. We seem to have reached a point in Western culture where the abstract is no longer tenable. We demand explicitness in everything, which perhaps explains the contemporary appetite for endless news, reality television, the depiction of graphic violence and hardcore pornography.
Graphic design's ability to deliver explicit messages makes it a major (if little recognized) force in the modern world: it is embedded in the commercial infrastructure. Illustration, on the other hand, with its woolly ambiguity and its allusive ability to convey feeling and emotion, makes it too dangerous to be allowed to enter the corporate bloodstream. Our visual lives are the poorer for this. Source
All of this research will really help me further understand the importance of image making, and it will inform my publication, when I start producing the content.
Friday, 8 May 2015
Publication Crit
Publication Crit.
During the crit today with Tony Broomhead I decided that I wanted to discuss my publication as it is something that I have ideas for, although I'm not sure what I am actually going to do for it. Therefore it would be nice to be in a crit with peers who I can speak about my ideas with, but also so that I can get an opinion from an outsider of the course. Before going into the crit I had done a few different things to try and think of ideas. I thought that getting it all written down would help me through the crit.
My ideas.
I am thinking about making an animation that runs alongside a publication including image making in the publication and how important image making is to my practice. Including Branding, Packaging, Editorial, Information Graphics and Animation, I will show how important image making is to these processes to me and in general. This is my methodology when making graphic design, considering the imagery.
During the Crit.
Animation
- could include a coversation over the top.
- use someone elses voice.
- interview over the top of me making an image/animation.
- keep it fun and laid back not too serious with the voice over.
Flip Book
- create a flip book showing how an image is made.
- show my process with a small animation at the bottom of moving people.
Record Myself
- make an animation of me making an image, showing how I make an image.
- quicktime player.
- screen shots.
- publication and show screen shots of how I make an image, my methodology.
- live drawing something I am interested in - pugs.
Overall
Doing screen shots of the me creating a brief will show my methodology, this would link with both publication or animation, whatever I am wanting to do. Create a video of the image making process that I go through.
After The Crit
After the crit I have decided that I am slightly more clear with the idea of the brief, although I am more confused about actually what I am going to do, and the content of whatever I am going to make. I know that the publication is whatever I want it to be as it is my methodology, although I am still not sure what to do for it, and how I can get across my methodology in the best way. Overall I think that I need to continue doing more research to find out what would be the best thing for me to do for my publication.
During the crit today with Tony Broomhead I decided that I wanted to discuss my publication as it is something that I have ideas for, although I'm not sure what I am actually going to do for it. Therefore it would be nice to be in a crit with peers who I can speak about my ideas with, but also so that I can get an opinion from an outsider of the course. Before going into the crit I had done a few different things to try and think of ideas. I thought that getting it all written down would help me through the crit.
My ideas.
I am thinking about making an animation that runs alongside a publication including image making in the publication and how important image making is to my practice. Including Branding, Packaging, Editorial, Information Graphics and Animation, I will show how important image making is to these processes to me and in general. This is my methodology when making graphic design, considering the imagery.
During the Crit.
Animation
- could include a coversation over the top.
- use someone elses voice.
- interview over the top of me making an image/animation.
- keep it fun and laid back not too serious with the voice over.
Flip Book
- create a flip book showing how an image is made.
- show my process with a small animation at the bottom of moving people.
Record Myself
- make an animation of me making an image, showing how I make an image.
- quicktime player.
- screen shots.
- publication and show screen shots of how I make an image, my methodology.
- live drawing something I am interested in - pugs.
Overall
Doing screen shots of the me creating a brief will show my methodology, this would link with both publication or animation, whatever I am wanting to do. Create a video of the image making process that I go through.
After The Crit
After the crit I have decided that I am slightly more clear with the idea of the brief, although I am more confused about actually what I am going to do, and the content of whatever I am going to make. I know that the publication is whatever I want it to be as it is my methodology, although I am still not sure what to do for it, and how I can get across my methodology in the best way. Overall I think that I need to continue doing more research to find out what would be the best thing for me to do for my publication.
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